Load Management (Unreal Engine 4) 2019 – Present
After the Extra Credits Holiday Jam 2018, I wanted to re-create and extend the game that was made using Unreal Engine 4. Although very early in development I have been focusing my efforts in procedural terrain generation. The land masses are made up of triangle segments as shown in the right screenshot below. Then once they’re placed into the world the terrain system I made will rotate and position all the segments into the correct spot, ensuring the islands appear as a continuous land mass.
I am currently working on extending this and using Perlin noise to modify both the placement of the segments and modify their vertices. Then using cube-to-sphere mapping, I wish to project the flat terrain onto a sphere/globe object.
- Unreal Engine 4
Explosive Profit 2015 – 2016
It involves the player trying to generate as must energy as possible by essentially blowing up ‘bombs’. The energy generated is then harnessed to fill up batteries which when filled give the player money. The player can also choose their ethical alignment and either side with holy or unholy powers, these then can be upgraded through the use of research points.
- Phaser IO
Polytypic Arts 2014 – 2015
Polytypic Arts is a website I developed that allows users to purchase items from a store. They can also create an account and login which stores their personal details if they wish to make multiple purchases with ease.
- HTML, CSS, JSON
Extended Indicators 2014
Extended Indicators is a simple mod for the game Don’t Starve Together. It’s a quality of life mod that I created in Lua and it modifies how an existing UI element operates. In the game there is a player indicator which informs you of where your teammates are. By default it has a maximum range before the indicator disappears, however I extended it to an unlimited distance. Even though it’s rather simple, it has been subscribed to by more than 500,000 people.
- Don’t Starve Together Modding API
AutoMate 2013 – 2014
Automate is a home automation system that was developed by me and a small group of others for a competition run by the Engineering Education Scheme Wales (EESW). Physically it’s a plug that devices can be inserted into, then it communicates with a central hub (Raspberry Pi), which can enable or disable the power of the electronic devices that are connected to it. The user can then wirelessly control the devices through the use of a mobile app.
- Raspberry Pi
- Socket IO