3D DirectX Scene

3D DirectX Scene

I have developed a 3D scene similar in concept to the ones which I’ve done within OpenGL that showcases various DirectX techniques and makes use of HLSL for its shading.

The scene itself is moddelled after the design brief which required me to make use of a castle surrounded by a body of water within a forested, grass filled area.

Technologies Used

  • C++
  • DirectX
  • HLSL

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