Load Management in Unreal Engine 4


Load Management (Unreal Engine 4) 2019 – Present

After the Extra Credits Holiday Jam 2018, I wanted to re-create and extend the game that was made using Unreal Engine 4. Although very early in development I have been focusing my efforts in procedural terrain generation. The land masses are made up of triangle segments as shown in the right screenshot below. Then once they’re placed into the world the terrain system I made will rotate and position all the segments into the correct spot, ensuring the islands appear as a continuous land mass.

I am currently working on extending this and using Perlin noise to modify both the placement of the segments and modify their vertices. Then using cube-to-sphere mapping, I wish to project the flat terrain onto a sphere/globe object.

Technologies Used

  • Unreal Engine 4
  • C++

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