3D OpenGL Scene with SSAA and MSAA
This 3D OpenGL scene contains one directional and multiple point lights. It renders the scene into an FBO before then rendering to the screen, the objects within the FBO and made up of VBOs and VAOs. It was designed in order to showcase the use of multi-sampling and super-sampling anti-aliasing with a custom shader written to achieve SSAA.
Source code available here: https://github.com/WilliamAkins/3D-OpenGL-Scene-with-FSAA